Age/Gender: 20, Male
"The only difference between cheap and effective is what end you're on." - Anon
Newgrounds Stats
Whistle Status: Normal
Exp. Points: 3,630 / 4,010
Exp. Rank #: 6,736
Voting Pow.: 6.05 votes
BBS Posts: 0 (0 per day)
Flash Reviews: 214
Music Reviews: 0
Trophies: 0
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All Flash Reviews
214 Reviews | 29 w/ Responses
It was decent, but not funny, and too slow-paced. The attacks fit well, I suppose - though Louis seemed to be able to get himself out of the Smoker's grasp? That was dumb.
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I'll admit - I kinda came into this with high expectations. I just recently insulted your (as it turns out - at the time I didn't realize you were responsible,) poor programming of A Small Favor, and I thought, perhaps, I was wrong. Maybe you and Zeebarf just clashed on a bunch of stuff and it came out shitty 'cause you were tired of working with him. So I looked up a solo project of yours to rate and review to get a good honest opinion. And... fanimutation? Wow. It takes real artistic talent to do that, mate.
PROTIP: It doesn't.
I gave you a five because... I dunno why. But I'm not taking it back. You get a 5/10, and a 0/5, because I don't believe in voting outside of 0 or 5. Maybe you'll forget to slip opiates in Zeebarf's drink one morning and he'll realize the rabble with whom he has teamed himself, and will scrap your poor programming in light of someone who can actually come up with art.
Author's Response:
Do you get paid to review submissions? Because I get paid to MAKE them :)
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The programming and way-people-do-things in this game is kinda dumb. Honestly, the coolest part about this game (and it actually was a really cool aspect,) were the posters at the beginning of the game. I absolutely LOVE the propaganda posters, and I really understand how this world has developed. However. Things like: Having to exit and restart the security code to enter in the three sequences. The security robot NEVER returning to its station. When I fire shots, I can't recharge at a recharging place even though guns get "empty." Great story concept, poor execution. Read bunches of sci-fi books and try to stick to realism. Think about the way security would realistically be laid out and act - I wanted this to be more like Hitman than The Several Journeys.
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The way Salad Fingers is supposed to be. This is a more horrifying take on the original, and I really love it. Way to go.
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Needed more blood when he was bashing the kids's skulls in. Also the stars floating about the head made it more cartoony and less Pico-y.
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A good place to send people who don't know if they like the band, but are willing to learn. Your selection is varied, but it's all good. For what it is, it's 10-worthy.
On a side note, I have an excessively large collection of TMBG songs, and you mentioned them being hard-to-find. If you want some, send me a message and I'll hook you up. Cheers.
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I really loved your drawing style, and your synching-up with the song was wonderful. However, I would like to criticize your interpretation for a moment. The song "Skullivan" is meant to inspire mystery and perhaps a very low grade of fear in the beginning, but then we see that this Skullivan is no more harmful than the Queen of England - he offers tea to his guests, and shows them quality cinema. However, your video seems to suggest that he's a more malevolent creature, as the video store is on fire moments after he's left.
Wonderful nonetheless. Great job.
Author's Response:
Thanks, man! I could talk interpretation all day. I like your theory that the beginning is supposed to be tentatively scary. I hadn't really considered that. The opening of the song always struck me as kind of surreal and suave. But maybe that's the same thing... My feeling is that the song gets stranger as it goes on rather than starting strange and becoming normal. The idea that this Skullivan, who is clearly a deranged character, is doing decidedly mundane things is what's most disturbing to me. He's screaming and howling almost unintelligibly, but it's about Tootsie and the video store (which is actually on fire when he gets there, if you'll notice).
But there's no right answer. There really is no explanation for this song, which fit nicely with my habit of leaving things up for interpretation. I think the oddness of this song, which was in large part the genesis of these two characters, had a lot to do with forming their impregnable personalities. Ah.. but uh.. you didn't ask about that... I tend to talk too much.
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The best part was probably the realization that Pokemon has jumped the shark in terms of legendaries, but God knows they'll keep makin' 'em.
Well done flash, everything pieced together very nicely. Way to go.
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...that I decided to come to NG (from Kong,) to make sure you knew how I felt about this game. Basically, your game is good, but it could use a lot of improvement. Here are all the ways that I can think of that you could improve this game:
Refining. Nobody who doesn't feel like cheating is ever gonna "go for the gusto." It's not that the concept is bad, but there should be a way to better your odds. Or remove the concept of "odds."
Combat is very hectic and unorganized. If an enemy combatant is running at you, he does not necessarily mean to engage you in combat. He may run right past you. He may stop and turn around. The AI for both sides is completely retarded. Combat could ALSO be improved by expanding the range in which you can attack with a melee weapon. Left and right? Seriously? Can't you at least learn cardinal directions? It looks ridiculous when two of my under-trained, incapable henchmen are swinging their sticks at a guy, and the other fifty men are milling about the melee, wishing they could take a swing.
Is there an option for retreat? If not, that would be better. If there is, I apologize.
Purchasing units is SLOOOOOOW. The whole "Drag 'n' Drop" method is as outdated as Dennis Miller, and quite frankly gets irritating when you're playing on the actual difficulty level. Figure something else out there.
Moving about on the world map. Why can't people make intuitive games these days? Games where, if I click on something and there's an obstacle in the way, the character GOES AROUND IT, rather than ramming into it. Docks are also very very hit-and-miss. One time I was literally trapped in a place because I could not sail anywhere but back to the town from which I was departing. There is nothing convenient about any aspect of moving around in this game.
I can't think of anything else that really bothered me about your game. I did like the way that it really doesn't feel like grinding (to me, at least,) and I'm a fan of the flavor, if nothing else. If/when you decide to make another Feudalism, keep these suggestions in mind, would you?
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That's what made me give you a good review, and a good score. The rest of it was pretty sub-par, but SdW saved you man.
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